From this perspective, I think players will surely enjoy missions with night lights. Pavel Guglava adds: “Lighting is a huge part of the visual experience. The goal was always clear: make the lighting as realistic as possible.” Another highlight in Arma 3 is the day and night cycle, which adds tremendously to the atmosphere and overall gameplay experience – as exhibited in the newly released video. Pavel Guglava explains: “Thanks to some key changes in HDR, we’ve been able to finish most of our ‘wish list’ of improvements to lighting, point-lights and even in light-emissive materials. According to Lead Artist Pavel Guglava, most progress was made via the improvements in HDR (High Dynamic Range), which relates to how picture brightness adjusts to lighting conditions in a scene (further clarified in the interview). The interview elaborates on the impact of lighting on the aesthetics, gameplay and performance of Arma 3. While discussing the improved lighting features, Lead Artist Pavel Guglava calls in the support of a brand new video – showcasing day and night cycles – together with a fresh set of screenshots. Bohemia Interactive has deployed a new developer’s interview on the graphical advancements in the Real Virtuality engine for Arma 3.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |